Two looks into the world of online games that are fascinating for those of us not immersed in them. First, an article about how designers of online multi-player games can combat the ingenious ways people try and cheat. It's nearly three years old, so may be well out of date for all I know, but it's still interesting to see how people try and get ahead in these non-existent worlds.
May 2003 Archives
I was sent a flyer for this journal the other day (presumably thanks to the World Future Society selling their mailing list). I hadn't heard of World Futures before, but it's been around for a while. Despite the title it doesn't sound necessarily futures-oriented, describing itself as being "dedicated to the study of irreversible, nonlinear, system-structuring change in nature and society." I must confess, I haven't read any of the articles available in the free sample on the site, as I find it hard to concentrate on long texts on screen, but it looks like it could be interesting.