May 2003 Archives

Two looks into the world of online games that are fascinating for those of us not immersed in them. First, an article about how designers of online multi-player games can combat the ingenious ways people try and cheat. It's nearly three years old, so may be well out of date for all I know, but it's still interesting to see how people try and get ahead in these non-existent worlds.

Fostering innovation at Nokia

An article at Fast Company about how Nokia keeps up its rate of innovation. The article is a bit waffly and doesn't contain much in the way of useful information unfortunately, but the scale of the company's R&D is impressive:

I was sent a flyer for this journal the other day (presumably thanks to the World Future Society selling their mailing list). I hadn't heard of World Futures before, but it's been around for a while. Despite the title it doesn't sound necessarily futures-oriented, describing itself as being "dedicated to the study of irreversible, nonlinear, system-structuring change in nature and society." I must confess, I haven't read any of the articles available in the free sample on the site, as I find it hard to concentrate on long texts on screen, but it looks like it could be interesting.

Josh Wolfe at lists ten people they think are the "movers and shakers" in the world of nanotech. For some reason the list is in an annoying pop-up "slideshow" rather than a good old-fashioned web page. The list is:

Recent Entries

Bye for now
I’m going to stop posting things here. When I started up again a few months ago I had a fair… More…
Master of Design in Strategic Foresight and Innovation
I’m not clear whether this is new or not but, via the Futures weblog, the Ontario College of Art and… More…
Wrong Tomorrow
It’s getting linked to from many places today but that’s no reason not to mention it here… Wrong Tomorrow is… More…
ETech 09: The Real Time City
Andrea Vaccari, from Senseable City Lab, MIT, late on Wednesday aftenroon at ETech 09.… More…