To celebrate their tenth birthday Google’s official blog has asked ten of its “top experts” what’s going to happen in the next ten years. I must admit that the results are mostly underwhelming, as if these top experts find it difficult to look beyond their next quarter’s results and imagine what could possibly happen in ten years’ time. Brief summaries of each response below, with my thoughts in italics.
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HP Labs have a new(?) project, the Information and Quantum Systems Lab with an ambitious goal:
I will never fully understand how young people today, who have grown up with the internet and mobile phones being completely normal, must view the world. There are several demographic certainties of the future (eg, the percentage of a population who will be over 65 in 2070 is easy to be sure of because they’ve all been born) and one of these is that everyone currently in their teens and younger have barely known a world without the net, and one day they’ll be in charge.
The Times has an article about “boffins” (quality journalism, eh?) from the Japanese Space Elevator Association (Google’s English translation) wanting to build a space elevator (a very long and strong cable tethered to Earth and stretching into the sky that would make it easier and cheaper to get things into space).
Bruce Sterling recently gave the keynote address at the Game Developers Conference in Austin, Texas, on the subject of computer games thirty five years from now. It’s fairly long, and here’s a summary of a few of the more concrete bits:
Here’s a report about a live broadcast of an event from the mulltiplayer online game World of Warcraft. 4,000 people are expected to watch a team of players perform a raid within the game world, an event that will take three to four hours.
If, unlike me, you've been keeping up with this stuff, this probably isn't news. But if you're like me then this is quite "wow, this could be cool...": A demonstration of augmented reality computer graphics, laying computer-generated imagery over views of the real world. There's another demo available here. I didn't quite realise it had come so far. I can't wait to see what the games industry does with it in the real world. One day. (via Haddock I think.)
The Pew report on the Internet links to Imagining the Internet, an intriguing idea: a database of predictions about the net from the early 1990s. It would be nice if it was easier to browse the database, rather than have to think up search terms, but it's fascinating nevertheless and the search seems to work well: education, music, movies, terrorism, etc. There's a lot hidden away in there.
Coming back much closer to home, Noise Between Stations has a good post describing the current and impending changes in the types of products available for home audio systems. Thankfully it goes beyond the usual hand-waving about "digital lifestyle media centres", or whatever the current buzzphrase is. Home audio technology appears to have been remarkably stable: components and all-in-one systems with compatible interfaces, and usable lives far longer than more complex computer technologies. It seems inevitable that computers will merge in some way with home audio/video, but I doubt anyone's sure exactly what form this will take in the mass market.
Materials and Processes looks like an interesting not-too-high-traffic weblog focusing on, well, the latest materials and processes. I love that there are sites as focused as this. (via Boing Boing's link to this entry about plants that can detect land mines.)
Also via Blackbeltjones' links comes a post on Smart Mobs about future flexible computer displays. It links to a long Military & Aerospace Electronics article on the state of displays in the military: try to use off-the-shelf LCDs; cutting these to the required size is cheaper than having custom LCDs made; large organic LED (OLED) displays are a few years off.
Kevin Kelly's Cool Tools has a very brief review of three "Bio Hacking Resources": Creative Biotechnology, BiotechHobbyist magazine and the Modern Biology catalogue. Slowly, slowly, the future's coming...
Transmaterial is a book about (mostly) new materials and techniques, and a flick through the free downloadable PDF version sends you into a new world of science fiction phrases: Biosteel, light-transmitting concrete, pervious concrete, Superblack, corrugated glass, rubber pavements/sidewalks, strawboard, conductive plastic, plasphalt, light-emitting glass, regenerative plastic... It's like a 187 page compilation of all those little "look at this cool new thing" blurbs at the start of Wired, but with a thankfully less sassy and more down-to-earth style. (via Ben Hammersley)
I'm often sceptical about art using technology, having seen scarred by one too many ICA net.art exhibitions in the mid-nineties, but some folk do interesting stuff with electronics. Josh Rubin's ever fascinating Cool Hunting points out a nifty device created by Troika Studio "a collective of designers and artists" (who make it impossible to link to pages of their Flash-based site). Josh: "The SMS Guerilla Projector is a high powered, home made projection device that can be used to project SMS messages on to buildings, signs or any other surface." Like many good things it combines simple, easily-obtainable components into a whole that can do something new and interesting. I can well imagine such devices being used by protestors and also being commercialised as a fun gadget.
A while back Rod linked to Artbots, an annual competition where artists create robots. Interesting to see what artists do with the things for a change, rather than marvelling at the latest walking droid from Japanese corporations.
According to this Reuters story, a man in China went to court to force a company running an online game to return virtual goods that had been stolen from him, possibly by a hacker. Is this the first time online property has been dealt with by real-world law? (via Many-to-Many, more at Terra Nova)
A report from the recent Foresight Conference on Molecular Nanotechnology that describes how the business world is gradually catching up with ideas that were once way "out there". (via Boing Boing)
Matt Jones has written some mini scenarios for the BBC about technology in 2013 and put four of them online. They aren't full-fledged scenarios, attempting to describe the complete texture of life in ten years' time, but seem to be more about showing how people will regard technologies. Eavesdropping on someone's life for a few seconds while they contemplate a future gizmo. I like the writing too, without all the exposition that drains the life from too many scenarios.
Another economics interview, this time with Edward Castronova, the economist who wrote a much discussed paper suggesting online game EverQuest contained the world's 77th richest country. He's currently looking at gender discrimination in online gaming which I've no doubt has been examined at exhaustive length already, but perhaps not from an economics perspective. Anyway, this is all interesting stuff, particularly next to the previous post about complementary currencies. There are plenty of links to follow in there too. (via Julian Dibbell)
Welcome to another post on the Stalking Clay Shirky Weblog! A graph showing the growth over time of various multi-player online games, via Clay's commentary.
Over at the wonderful Recomendo (the thinking person's Gizmodo), Kevin Kelly talks about the two main ways to choose and print your own customised maps of parts of the US: the proprietary National Geographic system and those licensed from the more open United States Geological Survey, such as Topozone. This all gets even more interesting when individuals can contribute:
I finally got round to reading the June issue of Wired, a large chunk of which is edited by architect Rem Koolhaas. There are some interesting, but extremely short, articles about global trends, all shoehorned into the vague theme of "space."
This Mercury News article describes a mafia-like organisation emerging in one of the The Sims Online cities. Apparently, an attempt to create some order in the shape of a shadow government got out of hand and resulted in a rather less benevolent "family." I tried to find out more about this, but after a lot of digging I only turned up the website of Mia Wallace, the city's most popular character -- and capo di tutti capi -- referred to in the article. The only other online references to the affair appear to be dozens of weblogs linking to the Mercury News article.
An interesting paper about how Chinese DJs, musicians and music-lovers are using the internet to get hold of the latest music from around the world. Obviously, music-sharing is relatively old-hat to us but it's more interesting in the context of the Chinese authorities' attempts to control the population's access to foreign culture.
Two looks into the world of online games that are fascinating for those of us not immersed in them. First, an article about how designers of online multi-player games can combat the ingenious ways people try and cheat. It's nearly three years old, so may be well out of date for all I know, but it's still interesting to see how people try and get ahead in these non-existent worlds.
Josh Wolfe at Forbes.com lists ten people they think are the "movers and shakers" in the world of nanotech. For some reason the list is in an annoying pop-up "slideshow" rather than a good old-fashioned web page. The list is:
Business 2.0 has an article by David Pescovitz listing six technologies currently being worked on that will have big impacts. Quoting the article's blurbs, they are:
An article outlining the current state of display technology, including Organic LEDs, LEPs, flexible roll-up-able displays and 3D displays.
Techdirt links to a Reuters report about the proliferation of techniques for avoiding advertising online, on TV and over the phone. It's interesting as a counterpoint to Minority Report's forecast of a world filled with personalised advertising.
Technology Review has an article entitled '10 Emerging Technologies That Will Change the World'. And they are: wireless sensor networks, injectable tissue engineering, nano solar cells, mechatronics, grid computing, molecular imaging, nanoimprint lithography, software assurance, glycomics and quantum cryptography. They sum up each trend with its current state, its potential effects and a short list of people and places working on it.
NTK has a bit this week claiming "2003 will be the year of geospatial hype" concentrating on some sites and tools devoted to turning real-world co-ordinates into data available to everyone (rather than just data available to a single company). While you might have no need for the precise x and y of your current location, the chances are someone will build a tool using this information that you will find useful. Steven Johnson also has an article up at Discover about location-oriented technology and what people are doing with it.
Geocaching, the sport where participants search for "treasure" hidden by other players using GPS devices, should have been an early indicator of this kind of stuff; it's a classic innovator activity. While it doesn't mean Geocaching will be a mainstream pastime it does suggest a new leisuretime use for a technology. The coming 3G phones will, I understand, feature some kind of location-reporting technology which could bring new tools, behaviours and activities to the masses. But these mass-market devices shouldn't blind you to the fact there's still plenty of exciting stuff happening online... this could well look like gibberish to you, but it's where I live.
IDC Research have a new report called 'Beyond the Radar Screen: Technologies of the Future'. If you have the patience to register on the site, receive the confirmation email and log in, you then need the patience to view the PowerPoint presentation and listen to the Real Audio file (the poor audio quality does give the impression this is a view of the future from several decades ago). They pinpoint ten fledgling technologies they feel will be bigger in the future than their current limited reputation signifies (Yes/No in brackets indicates whether they think the technology will be in common usage (I guess) in our lifetimes):
- Ratbot
- From a cockroach with a backpack containing implanted sensors in 1999 to a rat in 2001 to Kevin Warwick's arm-implanted sensors in 2002. (Yes)
- Smart Dust
- Tiny intelligent sensors, MEMs, RFID. (Yes)
- Nanotubes
- Tiny carbon tubes useful for smart materials, flat panel displays, MEMs, etc. (Yes)
- Nanomachines
- Molecular level machines for drug delivery, probes, etc. Could become self-replicating. (No)
- Quantum Computing
- Computation taking advantage of quantum mechanics for cryptography, simulation, maths, etc. (No)
- Plastic Transistors
- Carbon-based semi-conducting materials for flexible displays. (Yes)
- Semantic Web
- Structured metadata to describe content, for web searching, rights management, collaboration, sharing data. (Yes)
- Grid Computing
- "Uses disparate independent resources across distances with a single system image." (Yes)
- Lily Pads
- Interlinked Wi-Fi networks allowing cheap and flexible broadband internet access. (Yes)
- Pot Pourri
- A selection of other technologies such as LED headlights, heads-up display on a motorcycle helmet and a micro fuel cell for cars.
A nice summary of some technologies. I always find it hard to judge how progressed a technology is, because if you're more involved in it it seems far more real and likely to happen than the perhaps more mysterious technology. (via the always excellent Techdirt)
A couple of years back I posted about Napster Fabbing, the fabrication of 3D objects and transmitting the instructions for doing so across the Internet (the page I linked to is broken, but the Way Back Machine has a copy). New Scientist has an article about recent progress in fabbing technology. An object is created with its electronics embedded as part of the bodywork, a technology apparently known as "flexonics." However, this does mean that these objects are disposable, as it's practically impossible to fix any broken electronics. (via BoingBoing).
An article at News Observer looks at predictions for technology in the year ahead. Nothing earth shattering, but if nothing else it'll be good to look back at what was seen as the important tech trends of the time: fighting email spam, blogging, WiFi, online gaming, new mobile/cell phones, open source software. (Thanks Tom.)
Kevin Werbach thinks that email spam will get so bad most people will resort to whitelists because spam filters won't be good enough. (A whitelist only accepts email from known parties and anyone else must perform some action that lets them contact you. Spam filters just block anything it "thinks" looks like spam.) Would this have a big effect on how people use email? Would it affect how the average user uses email? Even if spam filters don't filter everything, isn't filtering most things good enough not to have to resort to putting up barriers to communication? Will there be more effective governmental action on spammers as more of those in power get affected by spam, or is it out of legislative control? (via Techdirt)
Red Herring has an article that briefly talks about the different studies electronics companies are doing to see how people use homes that are crammed with all the latest interconnected technological gizmos. One day, in a far-off future, project names like "Perceptive Home Environments," "EasyLiving," "Living Lab," "Aware Home Research Initiative" and "Cooltown" will sound naff and dated. Er... (via Techdirt)
The Telegraph has a story about how "an American team has used a pioneering genetic method to help convict an American doctor of deliberately infecting his former girlfriend with Aids." The story grabs one's attention by suggesting people could be open to legal claims for passing common colds to others but later suggests this may be completely impractical in practice; these kinds of air-transmitted virii would be difficult to trace. Nevertheless, this does open up the possibility. If nothing else it could lead to people staying at home when ill, rather than heroically staggering to work. Or there could be insurance against such lawsuits, cold-prone people confined to relative isolation, masks and gloves worn to prevent germs travelling... (via Metafilter)
I'm not doing very well at keeping this updated. Too much time writing code. However, here's a lovely article from yesterday's Guardian in which Jon Ronson visits a guy who's building an AI robot at home near Weston-Super-Mare, UK. I'm not saying it has any great insights, but it's a good read!
A California, USA, company has developed a flying car with vertical take-off. It's obviously still being tested but it looks like fun. Even if such vehicles are never used for commuting I could well imagine them being raced around aerial courses. The crashes would be even more spectacular than in Formula 1! (via Boing Boing)
The computer game The Sims is in the news because the upcoming online version of the game is going to contain very interactive product placement. Users will be able to use Intel computers and work in a McDonald's outlet; "Eating that food will also improve their standing within the game."
A New York Times article reinforces what the complacent WFS old-timer in yesterday's post was saying: reality is struggling to keep ahead of science fiction ideas such as cloning, teleportation, miniaturisation, etc. Worth it if only for this ludicrous quote from William Shatner:
If you analyse the word "impossible," you break it down into "possible" and "I'm." If I'm possible, anything is possible.
This is the name of a report that suggests we should get the domains of nanotechnology, biotechnology, information technology and cognitive science working together to make the most of their possibilities and thus transform the human race's capabilities in the future. OK, it actually says "it is time to rekindle the spirit of the Renaissance, returning to the holistic perspective on a higher level, with a new set of principles and theories." This kind of talk always puts me off and although I've only had time to browse the overview rather than the full 400 page report, it's all rather hazily overly-optimisitc for my cynical tastes. But I guess someone has to be optimistic. (via Plausible Futures)
David Pogue has decided there is no point extrapolating future trends from present technology. His examples project progress to the point of ludicrousness: "Palmtops can't get much smaller without having smaller screens. ... How big would screens be by 2010 -- one inch diagonal?" So, it's largely an exercise in stating the obvious: immediate trends can continue, but they all have limits.
Business 2.0 has a brief roundup of where nanotechnology stands now and in the immediate future. Nanotubes ("Mitsui alone says it will soon begin producing 120 tons of them a year"), drugs using nanoparticles and nanocapsules in clinical trials, computer components, etc. (via SciTech Daily)
In this Business Week interview Greg Blonder, ex AT&T Bell Labs boss turned venture capitalist sees a crisis of short-term thinking approaching in the world of American technological research. The dot com boom, he says, encouraged people to forget long term thinking which could lead to problems in the future ("The innovations making news today still stem from research that was done 15, 20, or 30 years ago"). He suggests encouraging foreign scientists and engineers to immigrate and reforming the patent laws, and expects increasing amounts of innovation to be dependent on computer simulation. (via Techdirt)
Last week Clay Shirky produced an interesting essay on the well-used phrase "Half the world has never made a phone call." He reminds us that the rate at which increasing numbers are making their first phone call is the statistic we should be most interested in. Particularly astounding are the rates at which cell phone use is increasing. He draws on Interntaional Telecommunications Union statistics, which show there were 689 million land lines in 1995 and over 1 billion in 2001.
The Economist's recent 'Technology Quarterly' contains a useful round-up of wireless computer networking technologies that may threaten the coming 3G cellphone networks. Four technologies are discussed: smart antennas that effectively increase the capacity of an antenna site; "mesh networks" of users acting as signal relay points, around a central high-speed radio-based net access point; ad hoc systems of possibly mobile users who could act as a local communication network (for example, in remote areas); and ultra-wideband transmission that uses millions of bursts of information a second to send large amount of information over (currently) short distances.
I didn't realise how far holograms had come. Business 2.0 describes how Ford used holograms to create a prototype car that viewers could walk around. As the article and the Slashot thread say, the easiest way to imagine it is to think of the Princess Leia hologram in Star Wars rather than those glass "2D" holograms that used to be all the rage. Zebra Imaging is the company responsible for the technology and it sounds impressive (or use the Google cached version as their site is down right now).
According to this article a robot component manufacturer has announced that "the robot would emerge as the driving force of electronics this century, akin to computers and automobiles in the last century." Of course, they would say that, but it did make me think about how I view robots. We've been promised useful robots for so many decades that at the back of my mind I've almost dismissed them as something that will never materialise, overtaken in the I-want-it-now stakes by those trendy young upstarts genetics and nanotech. But maybe robots are almost here! At least they would be able to entertain us while we wait decades for our self-constructing home nano-gene-labs to ship. (via Generation5)
Battelle, a US technology development company, has a collection of technology forecasts such as "Top Ten Breakthroughs for Household Products by 2007" and "Strategic Technologies by 2020." Nothing particularly earth-shattering, but a nice set of self-contained lists that could come in handy.
A while ago I mentioned how it's becoming easier to re-program robots designed for consumer entertainment. Matt Jones went to see Natalie Jeremienko talking about her Feral Robotic Dogs project which is all about finding new uses for "toys" like Sony's AIBO, and how to go about customising them. Maybe customising robot dogs is just giving us practice for when we start fiddling with genes and customising living things. (An aside: why don't I have a job that involves going to see interesting people speak?)
We hear a lot about how the networked society will bring political decision making closer to individuals, but finding concrete examples of this trend in action is tough. However, a week ago, the British government backed down over a proposal to expand its internet monitoring programme to allow more agencies access to traffic data. The proposal was due to become law after a mere 90 minutes of debate, but the UK internet community began campaigning and soon the government's plans were postponed and, days later, shelved. The BBC has credited those behind Stand and FaxYourMP with making the difference (also on a TV report (Real file)) by alerting a wider audience and then giving people the means to quickly and simply contact their representatives. If a handful of people with some technical know-how can empower the public to achieve a government u-turn now, where will we be in 10 years? I hesitated in posting this as I have a vested interest (as Stand's hastily copied-and-pasted design testifies), and it's hard for me to be objective.
Subtitled "Bio/Nano/Materials Trends and Their Synergies with Information Technology by 2015" this report contains two main chapters: first, a detailed look at the current state of the technologies and where they might progress to by 2015. Second, a discussion of what factors may cause them to either take off or stagnate, and the effects of both scenarios. While it acknowledges that trends of all kinds can have profound effects on each other, much of the report is written as if nothing outside technology exists -- necessary, given its purpose, but kind of odd. However, a couple of good quotes:
Plustech have developed a large vehicle designed to walk through forest terrain with an operator in the cockpit controlling the attached tools. Watching the two videos of the robot-like machine in action it's hard to believe it's not a Star Wars special effect. (via Haddock)
An article about Robot SDKs (Software Development Kits which allow developers to write code that controls robots) that are available for commercially available robots such as Lego Mindstorms and Sony's AIBO. The latter is most interesting given that in the psat Sony has been very restrictive with information that would allow people to program their robot dogs. Anyway, encouraging third-party developers like this can only be good as it tends to produce more innovative results than solely in-house development. (via Generation5 which has loads of robot stuff)
A team at the University of South Australia's Wearable Computing Laboratory is working on integrating the Quake computer game with the real world. The ARQuake Project allows the user to walk around the campus wearing goggles and see computer-generated monsters overlaid on the real-world view. Because the campus has been modelled in the computer the creatures appear to move around the buildings. Looks like a fun combination of "first person shooter" arcade games and live paintball/LaserQuest games. It would also be interesting if players could be represented to other participants using their own avatars rather than their real selves. (via Haddock)
Last week's conference in Santa Clara, California, USA, is now over and the geeks are back in their pens. It focussed on all the bits of networking technology that enable individuals (and organisations) to do interesting things and to share stuff quickly. It's hard to be more specific, but the conference's tagline puts it as "Peer2Peer, Web Services, Wireless, and Beyond." Worth looking at for what's currently stimulating people to do new things. Given the nature of those attending, the web is now bulging with on-the-spot reports and post-event reflection. Andy Oram gathers a load of reports from the sessions together and Matt Webb is in the process of synthesizing his whole experience into one document.
Three Australian artists are experimenting with xenotransplantation, the transplanting of non-human biological materials on/into humans. It's interesting to see people toying with this kind of thing for reasons that aren't purely medicinal. Wings made from pig tissue powered by rat muscle; steak grown from a still-living sheep; and more crazy antics. Lots of links.
The state government in South Carolina, USA, have been keeping DNA records of all babies since 1995 without the consent of parents. Some of this data has now been passed on to a genetics laboratory and the State Law Enforcement Division despite previous reassurances by state officials. There won't be much that's still private soon... (via Politech)
I love this, whether its statistics are meaningful or not. Players of Sony's online game EverQuest spend a lot of real world money on transactions such as selling game assets via eBay. Edward Castronova at Cal State Fullerton University, USA, has written a report on the value of this world, placing it somewhere around Bulgaria in the list of the world's rich list. (via FUTUREdition)
Sounds a bit cranky ("visionary" always reads like a polite synonym for "crank"), but Greg Nemitz wants to create a mining colony on 433 Eros, an asteroid, in order to get at a potential US$325 quadrillion worth of platinum.
A brief discussion of the potential effects on how building and city design might change following the destruction of the World Trade Center by terrorists. It would be interesting to read something more in depth on this (jump to the third and fourth pages for the looking ahead). (via Haddock)
New York University's Interactive Telecommunications Program runs a class on scenario building and they put the resulting scenarios online. The site has material dating back to 1993. (via Haddock)
A RAND report on the Net twenty years out, and particularly America's place within it: "American ideals, with modest refinements, would write the constitution of a global civil society, even as the American state itself would lose its primacy." (via Telecom-Cities)
Everyone whose fingers have been near a keyboard this week seems to have asked this question, so I post this merely for the sake of completeness. IT is a mystery new invention that will apparently change the world, although no one but a select few knows what it is. Dean Kamen, the inventor, has previously designed a revolutionary wheelchair and has filed patents for personal vehicles.
Another bipedal robot prototype, this time from Sony.
Some are claiming that the concentration of gays in a city (or, more broadly perhaps, the level of acceptance of alternative cultures) could be a leading indicator of future economic booms. Cities with the highest concentrations of gays are currently experiencing tech booms. Tenuous, but possible. (via Telecom-Cities)
A good roundup of current technologies, their uses and prototypes for future mainstream models. (via Slashdot)
A report on Frog Design's system based around a golf-cart-sized electric car. Talks about neighbourhood hubs for delivery and collection of goods ordered online and links to a number of international car-sharing schemes.
The Institute for Applied Autonomy develops robots for use in various forms of protest that may cause human protagonists to be arrested. For example, the GraffitiWriter and Little Brother, an automated pamphleteer. (via Nettime)
A good discussion about different techniques of growing plastic in plants. The benefit is less of the traditional petrochemical processes. The downside that it can take more energy to extract this new biodegradable plastic from the plants than it does to make plastic the old-fashioned way. The article looks at these issues and more. (via Arts & Letters Daily)
A team at the University of Manchester, UK, has boosted the lifespan of "microscopic worms" by 50% by using drugs. It's the first time any animal's life has been extended by the use of drugs.
Nexia Biotechnologies say they are on the verge of producing the protein that forms spiders' webs from the milk of specially bred goats. Spider silk is the strongest fibre known to man.
One of five robots funded by the Thailand Research Fund "is armed with a pistol that can be programmed to shoot automatically or wait for a fire order delivered with a password from anywhere through the Internet." If it didn't have a pistol a robot controlled via the Net would not be news, but it will be interesting to see if the concept develops into anything more commercial. (via Slashdot)
Wearable tech is slowly going mainstream. We've already had clothes designed to incorporate gadgets, and watches incorporating more and more functions unrelated to their original function. Now Levi's and Philips plan to jointly sell jackets containing mobile phones and MP3 players. (via Robot Wisdom)
Demand for power has risen dramatically throughout the USA, leading some firms to source their own supplies. New electronic systems use a surprising amount of power, and according to this Risks List posting the costs of power are rising dramatically. (via Risks Digest)
Progressive Insurance is offering drivers in Texas, USA, lower insurance costs if they allow their driving habits to be monitored by GPS. If the car is used less often, and at quieter times of the day, the monthly insurance bill can be lower. This is interesting not so much for the technology but the fact people are willing to allow their everyday movements to be tracked in exchange for saving money.